BRAGG CREEK BIG GAME#2 2008
EACH GAME IS BASICALLY THE SAME PREMISE
TEAMS
MUST COMPETE TO CAPTURE THE “COSMIC CUBE”.
HOLDING AND CAPTURING THIS CUBE WILL EARN EACH TEAM POINTS.
CUBE POINTS
150 POINTS EARNED IF YOUR TEAM CAPTURES THE CUBE FIRST.
-50 POINTS EARNED (LOST) IF YOUR TEAM TURNS OVER THE CUBE.
150 POINTS EARNED IF YOUR TEAMS STEALS THE CUBE FROM THE OTHER TEAM.
10 POINTS EARNED FOR EVERY FULL MINUTE THAT YOUR TEAM HOLDS THE CUBE.
50 POINTS EARNED IF YOUR TEAM HOLDS THE CUBE AT THE END OF THE GAME.
POINTS EARNED ELIMINATIONS
5 POINTS PER PLAYER
10 POINTS PER MEDIC
15 POINTS
PER GENERAL
-5 POINTS PER PLAYER ELIMINATED
-10 POINTS PER MEDIC ELIMINATED
-15 POINTS PER GENERAL ELIMINATED
GAME PLAY RULES
ALL ELIMINATED PLAYERS MUST REPORT TO ELMINZONE. PLAYERS ARE REINTRODUCED EVERY 5MINS. ALL ELIMINATED PLAYERS MUST CHRONO BEFORE RETIRING TO THE GAME FIELD. A TEAM MEDIC CAN REVIVE ALL MEMBERS OF THEIR TEAM IN AN ELMINZONE. THEY CAN ONLY DO THIS TWICE PER GAME.
ANY PLAYERS FOUND TO BE CHEATING WILL BE CONSIDERED LOST FOR THE REMAINDER OF THE CURRENT GAME.
GAME FORMAT
BOTH TEAMS WILL BE GIVEN “ORDERS” THESE ORDERS WILL CONTAIN THE LOCATION OF THE CUBE. TEAMS MAY NOT OPEN ORDERS UNTIL THE SOUND OF THE HORN STARTS THE GAME. AT THE HORN, TEAMS WILL OPEN THE ORDERS AND DECIDE ON A COURSE OF ACTION. GAMES 1 AND 2 WILL 1.5HRS. GAME 3 WILL BE 1HR OR LESS DEPENDING ON THE SCHEDULE, THE FEELING OF THE PLAYERS, AND TIME OF THE DAY. THERE WILL BE 20MINS BREAK BETWEEN EACH GAME.
IN-GAME OBJECTIVES
AIR SUPPORT
WHEN FOUND A PLAYER MAY USE THE “AIR SUPPORT” TO TRANSPORT THEMSELVES AND 1 TEAMMATE. THEY DO THIS OUTSIDE THE BOUNDARY OF PLAY WITH A GAME JUDGE. CAN ONLY BE USED ONCE, JUST 2 PLAYERS CAN MOVE. WHEN THESE PLAYERS ARE DROPPED, ALL PLAYERS IN THAT “ZONE” MUST REPORT TO THE NEAREST ELIMINATION ZONE.
GROUND SUPPORT
WHEN FOUND A PLAYER MAY USE THE “GROUND SUPPORT” TO TRANSPORT THEMSELVES AND 5 TEAMMATES. THEY DO THIS OUTSIDE THE BOUNDARY OF PLAY WITH A GAME JUDGE. GS CAN ONLY BE USED ONCE.
FREE PAINT!!!!
2 AMMO BOXES CONTAIN 500 PAINTBALLS IN EACH….FREE TO WHO EVER FIND IT FIRST!!!
PRIZES
A NUMBER OF PRIZES ARE HIDDEN IN THE AMMO BOXES. FINDERS KEEPERS, HOWEVER EACH PLAYER CAN ONLY WIN ONCE!!!
MEDIC
SUPPORT
WHEN
FOUND AND PRESENTED TO A JUDGE, ALL PLAYERS WAITING IN THE ELMINZONES WILL BE
RELEASED FOR REVIVAL.
ARTILLERY
WHEN FOUND AND PRESENTED TO A GAME JUDGE, ARTILLERY MAY BE USED TO ATTACK A DESIGNATED SECTION OF THE GAME FIELD. HALF THE PLAYERS IN THE AREA MUST REPORT TO THE NEAREST ELIMZONE
PLAYERS IN THE AREA MUST REPORT TO THE NEAREST ELIMZONE